MSX Arcomage

MSX Arcomage is a port for MSX of the original Arcomage game, a computerized card game produced by The 3DO Company. 

Now it’s time to have this great game on our beloved MSX computers …

You can download the digital copy for free here.

You can buy the physical release of the game here.

Story and game background

 During a time, a long time ago, a traveler settled among the people of Shrikar. The traveler’s knowledge, skills and power led them to believe that he was the chosen Emissary of the god Ceth. As time passed, the traveler taught the people of Shrikar how to Weave, or shape the natural energy flows of their planet. The Emissary also taught the basic skills of architecture and of controlling creatures of the land, improving the way of life for the people of Shrikar. An age of prosperity and enlightenment began and the people lived better than ever before.
 
As the people of Shrikar continued to advance in their skill and knowledge of Weaving, the Emissary left to continue his journey once more. To honor him and his teachings, the people created the Arcomage Guild; a school dedicated to the knowledge that the Emissary brought to Shrikar. Graduation from this Guild bestowed the title of Arcomage upon the worthy student, one who understood and excelled in the ways of Weaving, Control and Building. The Golden Age of Shrikar had reached its pinnacle.
 
One hundred years after the departure of the Emissary, the first Arcomage War struck the people of Shrikar. The Arcomage Crowhain assaulted the citadel of the Arcomage Ralbeard. The surrounding countryside was laid to waste. Years after the war started, Ralbeard completely destroyed the citadel of his enemy. The scars upon the world of Shrikar were slow to heal. Over the next five hundred years the people of Shrikar would experience the wars of Arcomages hundreds of times, as wizards strove to increase their power and reputation. Ten evil, dark wizards became the rulers of your homeland….The people cannot fight them anymore, so you were chosen to destroy them and bring peace back to your land.
 
You have been challenged, Arcomage! The enemy is at the gates and it is now time to put your skills and tactics to the test. Gather your resources, summon your armies and join the battle!

 

Quick instructions

Arcomage takes the form of a tabletop game, in which there are two players, each with a deck of cards, a “tower” and a “wall”, as well as several other variables that determine whether they win or lose, and what cards they can play. 
 
Players take it in turns to:
 
Draw the appropriate number of cards to complete their 6-part deck (one or more cards would have been played or discarded during their previous turn)
Either play or discard a card, depending on their options – in some cases discard will be the only option available, as the player might not have the appropriate amount of “gems”, “bricks” or “army”.
If their chosen card allows it, play again and/or choose a card to discard.
A game ends when a player’s tower has been reduced to 0
 
As well as having a “Tower”, “Wall” and Deck of Cards, each player also has:
 
“Quarry” – controls how many “bricks” are gained each turn
“Bricks” – spent on brick cards
“Magic” – controls how many “gems” are gained each turn
“Gems” – spent on gem cards
“Dungeon” – controls how many “army” are gained each turn
“Army” – spent on army cards
Arcomage employs a wide range of cards, each with their own name, effects and picture. Several cards were added to the original deck from Might and Magic.
 
This MSX version has the following options:
– Quest mode
– Training mode
– Shop
– Load
– Save
 
Quest mode
 This is the ‘history’ mode. Our wizard hero (you) has to defeat several evil mages taking over their towers. 
 
Training mode
Our wizard hero may get more experience playing randomly against different opponents earning (or losing) coins might be used to buy new powerful cards (spells) at Arcomage Shop
 
Shop
The player may spend his money buying new cards here as well as set up his own deck for the next battle , including/excluding his owned cards.
 
Load/Save
Saves our hero progress to be loaded later on and fight another day. It can be done through with a standard MSX tape or PAC savegame cartridge.

Brief history of the game

 The original minigame was set into Might and Magic VII: For Blood and Honor and Might and Magic VIII: Day of the Destroyer, in which it was used to gamble for in-game money or to complete a quest to win games in every tavern. 
 
3DO later released it as a stand-alone game in 2000. In the stand-alone version a single player can play against a computer opponent or two players can play via a LAN or TCP/IP connection. Arcomage uses the fantasy themes of the game in which it is set.
 
Arcomage was developed by Stickman Games. The game was sold to 3DO.
 
  • Resources

MSX verson has been developed in asm from scratch

Tools used under development

  • Sjasm assembler
  • JAVA coding utilities.
  • GIMP image editor
  • NMSXTiles
  • Linux

You may get the physical cart version clicking here

 

Credits

Code and manual: Btv (Fernando Garcia)

Graphics: Spota (Sergio Santamaria)

Music and SFX: Lo8its (Claudia Lopez)

Cover art: Cris (Cristina Larios)

Gameplay, decks and testing: Dennis Channels (Daniel Canales)

English revision and testing: Valkyre (Al Brown) 

Special thanks to …

Jose Angel Morente(JAM), Jose Vila Cuadrillero (DimensionZ), WYZ & Ramones.

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