Arcomage takes the form of a tabletop game, in which there are two players, each with a deck of cards, a “tower” and a “wall”, as well as several other variables that determine whether they win or lose, and what cards they can play.
Players take it in turns to:
Draw the appropriate number of cards to complete their 6-part deck (one or more cards would have been played or discarded during their previous turn)
Either play or discard a card, depending on their options – in some cases discard will be the only option available, as the player might not have the appropriate amount of “gems”, “bricks” or “army”.
If their chosen card allows it, play again and/or choose a card to discard.
A game ends when a player’s tower has been reduced to 0
As well as having a “Tower”, “Wall” and Deck of Cards, each player also has:
“Quarry” – controls how many “bricks” are gained each turn
“Bricks” – spent on brick cards
“Magic” – controls how many “gems” are gained each turn
“Gems” – spent on gem cards
“Dungeon” – controls how many “army” are gained each turn
“Army” – spent on army cards
Arcomage employs a wide range of cards, each with their own name, effects and picture. Several cards were added to the original deck from Might and Magic.
This MSX version has the following options:
– Quest mode
– Training mode
This is the ‘history’ mode. Our wizard hero (you) has to defeat several evil mages taking over their towers.
Our wizard hero may get more experience playing randomly against different opponents earning (or losing) coins might be used to buy new powerful cards (spells) at Arcomage Shop
The player may spend his money buying new cards here as well as set up his own deck for the next battle , including/excluding his owned cards.
Saves our hero progress to be loaded later on and fight another day. It can be done through with a standard MSX tape or PAC savegame cartridge.